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Earning cap / Mechanics
Solo Mode has both a Daily Energy Cap and Daily Token Cap. These limits restrict the amount of Energy and tokens that users can have per day.
Daily Energy Cap
Users start the game with 2/2 Energy. Max Energy Caps at 20/20. Users can increase their Energy by getting more or higher quality NFTs (Refer to Energy System above)
Daily Token Cap
Users start the game with a 5/5 Daily MILE Cap. The Daily Token Cap maxes out at 300 MILE. Users can increase their Daily Token Cap by leveling up their NFTs.
MILE
Player MILE Earning (E) = N * (PSE + PSEC)System value 3 * randbetween (Parameter1, Parameter 2) * X * Y
Energy Consumption (N) = Int (Player’s Total Energy / 5 mins)
Average Speed adjustment Factor (X) = (K < Min Speed * SystemValue1) or (K > Max Speed * SystemValue2) = 0
Average Speed Adjustment Factor (X) = [0,1] Linear change when [50%MinSpeed, MinSpeed] or [1,0] Linear Change when [Max Speed, 200% Max Speed]
- 1.K: Player’s Average Speed
- 2.PSE: Player’s NFT Efficiency
- 3.PSEC: Player’s NFT Efficiency’s Coefficient (Gem/Socket, NFT Badges)
- 4.System Value: Value set by the game developer, subject to change
- 5.Parameter: A range of system values
In short, the factors which affect MILE Earnings are:
- 1.Total Energy
- 2.Driving Speed
- 3.NFT (Type, Attributes, Quality & Level)
- 4.Gem (Type, Level & inserted Socket Quality)
- 5.NFT Badges
Last modified 1yr ago