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Earning cap / Mechanics

Solo Mode Earning Cap

Solo Mode has both a Daily Energy Cap and Daily Token Cap. These limits restrict the amount of Energy and tokens that users can have per day.
Daily Energy Cap
Users start the game with 2/2 Energy. Max Energy Caps at 20/20. Users can increase their Energy by getting more or higher quality NFTs (Refer to Energy System above)
Daily Token Cap
Users start the game with a 5/5 Daily MILE Cap. The Daily Token Cap maxes out at 300 MILE. Users can increase their Daily Token Cap by leveling up their NFTs.

Solo Mode Earning Mechanics

MILE
Player MILE Earning (E) = N * (PSE + PSEC)System value 3 * randbetween (Parameter1, Parameter 2) * X * Y
Energy Consumption (N) = Int (Player’s Total Energy / 5 mins)
Average Speed adjustment Factor (X) = (K < Min Speed * SystemValue1) or (K > Max Speed * SystemValue2) = 0
Average Speed Adjustment Factor (X) = [0,1] Linear change when [50%MinSpeed, MinSpeed] or [1,0] Linear Change when [Max Speed, 200% Max Speed]
  1. 1.
    K: Player’s Average Speed
  2. 2.
    PSE: Player’s NFT Efficiency
  3. 3.
    PSEC: Player’s NFT Efficiency’s Coefficient (Gem/Socket, NFT Badges)
  4. 4.
    System Value: Value set by the game developer, subject to change
  5. 5.
    Parameter: A range of system values
In short, the factors which affect MILE Earnings are:
  1. 1.
    Total Energy
  2. 2.
    Driving Speed
  3. 3.
    NFT (Type, Attributes, Quality & Level)
  4. 4.
    Gem (Type, Level & inserted Socket Quality)
  5. 5.
    NFT Badges
Last modified 1yr ago